Cockroach Man 3D Assets

Posted by Sam on May 21, 2012
Art / No Comments

I’ve recently changed the art direction of my web comic, The Interminable Cockroach Man, from purely hand-drawn to mixing hand drawn and toon shaded 3D elements.  Here are some of the assets I’ve created for this new direction:

 

These are some of the vehicles that populate Bay City. The Human Speed Bump’s station wagon, which I built this fall, as well as a generic red car and police cruiser which I modified from it. Also shown are Fly Boy’s Fly Cycle and the Channel 13 News Van.

 

 

Here is Bay City- a sixteen block section that will also serve as the backdrop in many upcoming comics.

Tags: , , , , , , , ,

Dreamworld Saga- Zero Model

Posted by Sam on April 22, 2012
Professional / No Comments

Here’s a character I’ve been working on for MARI Artz Game Development, and their in development title Dreamworld Saga: Before the Dream. The game is going to be a Myst-inspired exploration puzzle game targeting next-gen android devices. This is Zero, the game’s protagonist. You can view the team’s development blog here.

Tags: , , , , ,

Big Dino Fishing

Posted by Sam on April 17, 2012
Professional / No Comments

I’ve been working on two projects for Rocketmind. The smaller of the two has just been released- Big Dino Fishing, an expansion to their Big Sport Fishing for Android. I contributed three of the dinosaur models for this game- the Icthyosaur, Arandaspis, and Osteostraci. The Icthyosaur is only available in the full version, while the other two are in both the full and free versions.

These models had a polygon budget of 500 tris, and involved creating three poses per model, which would be swapped out like polygonal sprites to create the effect of a swimming animation.

 

 

 

 

 

 

 

 

Tags: , , , ,

What I’ve Been Working On

Posted by Sam on April 05, 2012
Professional / No Comments

It’s been a busy winter, although you probably wouldn’t know it from the updates on this blog. That’s because my recent 3D projects have not been personal pieces, but rather contributions to several game projects.

One of the teams I’ve been working with is MARI Artz Game Development, an independent team that I met through Boston Post Mortem. Tonight, project lead Nate Nill announced the game on Facebook. My contribution is still going through a few finishing touches, but I look forward to showing it off once I have the clearance. It really is shaping up to be my best character so far!Until then, enjoy this poster that was assembled by Art Director Sam Rogers and Concept Artist Joi Garron.

 

I’ve also created a number of models for two unnanounced projects from Rocketmind.

 

And, as always, The Interminable Cockroach Man continues onward. We’re nearing the end of our second chapter and preparing to begin our third.

 

 

I look forward to showing some of these projects in the near future!

Fly Boy

Posted by Sam on December 16, 2011
Uncategorized / No Comments

My latest character is Fly Boy, the sidekick from my web comic, The Interminable Cockroach Man.

Port111

I’m continuing to work on a project for MARI Artz, as well as negotiating other freelance projects. I’ll post more about those when I am allowed to.

Interminable Cockroach Man is now live!

Posted by Sam on September 26, 2011
Uncategorized / No Comments

My web comic, The Interminable Cockroach Man!, is now live. You can read it every Sunday at http://www.cockroachman.com/

2-0var

This week, the comic is entirely in Russian, but the rest of the series will be in English. Why the unsubtitled foreign language track? Keep reading to find out!

I’ve also been working on an independent game with a group of Boston – area developers called Mari Artz, and I’ve just submitted my first model for the project. While I would like to share it, a piece of paper I signed keeps me from doing so. When the team is ready to share, expect to see it here. Until then, check out my other projects and keep reading Cockroach Man!

Toon Car

Posted by Sam on September 12, 2011
Uncategorized / 1 Comment

Port110A cel shaded car, made in Maya.

Bal-Fast: From Digital Space to Physical Space

Posted by Sam on September 05, 2011
Uncategorized / No Comments

prototypes

I’ve been working throughout the past 16 months on a family run start up, the Bal-Fast Interlocking Ballast System. My duties involved creating concept renders for visualization, patent application, and training and marketing materials, as well as designing the company logo. The blocks are now in the early stages of production. Here are some images of the current pieces, alongside the concept art. These blocks are empty shells, and the final ones will include cutouts for pouring concrete and inserting locking pins.

The final mold, based on these images and the original blueprints,  was designed by RJK Ltd, Cut by F&M Tool and Die,  and molded by CADO Company.

For more on Bal-Fast, visit their site:

http://www.bal-fastsystems.com/

Demo Reel

Posted by Sam on August 30, 2011
Art / No Comments

Anatomy Study

Posted by Sam on August 27, 2011
Uncategorized / No Comments

It’s been a busy summer. I’ve built a new computer, which should allow me to do a bit more with my 3D art, as well as taken a number of assignments for F.R. Mahony and Associates. The Interminable Cockroach Man web comic continues its development, and should be ready for a weekly launch sometime this fall.

My latest portfolio piece is an anatomy study. I’m planning to teach myself a couple more software packages in the coming months. I’ll share progress with those as they come along.

Port109